Consistent Content.
Consistent Results. Everywhere.
Imagine the world’s largest library of 3D models available in any format. TurboSquid is proud to announce a breakthrough in 3D model standardization - StemCell. 3D artists will soon be able to build a model in their preferred format, upload it to TurboSquid’s servers, and receive perfect conversions to many other formats, including major game engines. Customers will feel like they’re working with a native file, no matter what app they’re working in. Artists can focus on building beautiful new models instead of mastering the art of conversions. Our vision is that buying a 3D model will be as reliable as buying a stock photo - it should just work.
Under the hood, a StemCell submission consists of clean geometry and texture-based materials for standard specular and PBR workflows.
Ideal StemCell 3D Model
Model

UVs

MESH COMPONENTS
Materials

MATERIALS
Textures

Textures

TEXTURES
Software Support
After much research and development, StemCell is now available for TurboSquid artists. Artists can currently upload a model built in 3ds Max or Maya (with V-Ray or Mental Ray) and receive back conversions in 3ds Max, Maya, Cinema 4D, glTF, Unreal, Unity, Arnold, and USDZ. Support for Lumberyard, Blender, and more renderers is coming in 2020.
Industry Support
Some of the biggest companies in the 3D industry are helping to shape the StemCell spec and process. Learn more about our StemCell Industry Council.
Try a StemCell Model In Your Workflow
See StemCell in action. Click on the button below to see all available StemCell content - each model has been published with a wide variety of formats including 3ds Max, Maya, Cinema 4D, Unity, and Unreal.
TurboSquid artists - learn how you can start making your first StemCell model.
Our spec and training are now live - head over to Squid.io to learn more about StemCell and PBR workflows.
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